NBC launched two mobile apps that will let people watch Olympics events as they happen, look up athlete profiles and access other extra content on their iPads, iPhones and certain Android devices.
Canada's Supreme Court ruled that songwriters and music publishers are not entitled to royalties for song and video game downloads.
The judge said the case probably would have been decided in favor of the broadcasters were it not for the case challenging Cablevision's RS-DVR system.
Viacom shut off access to full-length episodes on its own websites such as MTV.com and ComedyCentral.com to all visitors, even those who have no stake in the dispute.
The system, provided by start-up Roomlinx, enables customers to access hotel services through onscreen menus.
The broadband service enables customers to remotely monitor their home and control digital thermostats and lights in real time.
House Democrats are pressuring federal regulators for the second time in a month about Verizon Wireless' marketing deals with those cable operators from which it has proposed buying AWS spectrum.
Customers who subscribe to the Big Ten Network will be able to watch games on their Android handhelds.
U-verse subscribers have access to more premium content, and those with iPhones and iPod Touches get new features.
The major wireless providers fell flat in the first quarter on slowing smartphone adoption, according to a report from Fitch Ratings.
Smartphones powered Samsung Electronics to record quarterly earnings, but its shares fell as lower-than-expected overall sales underlined the threat from Europe's economic malaise.
The advent of high-speed Internet connections and high-powered mobile devices is changing people's viewing habits.
When it comes to competing against cable operators’ DOCSIS 3.0-based data services, telcos are hamstrung by the limitations of their DSL offerings.
The exact same trends roiling the consumer market are having a profound effect on the way communications service providers (CSPs) conduct their business.
In today’s competitive market, cable operators need to be both nimble and thrifty when it comes to developing new products and services.
That cable companies would evolve their networks from HFC tech to FTTH, with its attendant gigabit transmission rates, was never in doubt. The questions have always been about the timeframe and what the intermediary steps would be.
OTT video is now mainstream. The challenge lurking behind this phenomenon is that consumption is moving toward a highly fragmented set of devices, and no single solution exists to solve the operational and technical complexities of delivering video to a diverse landscape of devices.
Verizon and MetroPCS have laid out their argument against the FCC's net neutrality regulations in a brief.
Cable operators’ rollout of DOCSIS 3.0-based data services and digitization efforts in developing economies were cited as key drivers.
Sony will pay about $380 million for Gaikai, a company that specializes in cloud-based games that can be played on a variety of mobile devices, not just Sony products.
Game consoles have been serving double duty as over-the-top boxes for years, but what about a game console as an official cable set-top?
Sioux Falls, S.D., seems an unlikely spawning ground for a highly disruptive television technology. But much of what the world now knows about VOD viewing habits, buy rates and economics germinated there.
High-data-rate and dense content-delivery-capable wireline networks are faced with insurmountable requirements as demands for higher data rates and more digital content increase.
The television service we have might be called Digital Television 1.0, but the ATSC is in the final stage of designing the features of Digital Television 2.0. What about 3.0?