Several news items recently made me think about the technology involved with skipping commercials.
The delivery of video content to multiple screens by Tier 2 and 3 cable operators has long come under the heading of sheer fantasy. Not anymore. Now it’s real.
The exact same trends roiling the consumer market are having a profound effect on the way communications service providers (CSPs) conduct their business.
In today’s competitive market, cable operators need to be both nimble and thrifty when it comes to developing new products and services.
That cable companies would evolve their networks from HFC tech to FTTH, with its attendant gigabit transmission rates, was never in doubt. The questions have always been about the timeframe and what the intermediary steps would be.
OTT video is now mainstream. The challenge lurking behind this phenomenon is that consumption is moving toward a highly fragmented set of devices, and no single solution exists to solve the operational and technical complexities of delivering video to a diverse landscape of devices.
CSPs have the technological means to identify subscribers who might represent bad debt risks, categorize the nature of the risk and implement policies to respond accordingly – all in advance of a problem developing.
Game consoles have been serving double duty as over-the-top boxes for years, but what about a game console as an official cable set-top?
Sioux Falls, S.D., seems an unlikely spawning ground for a highly disruptive television technology. But much of what the world now knows about VOD viewing habits, buy rates and economics germinated there.
High-data-rate and dense content-delivery-capable wireline networks are faced with insurmountable requirements as demands for higher data rates and more digital content increase.
While DOCSIS 3.0, the transition to IP networks and multi-platform content delivery capture the imagination, it is the members of the cable workforce who make a difference to the industry and its customers.
The television service we have might be called Digital Television 1.0, but the ATSC is in the final stage of designing the features of Digital Television 2.0. What about 3.0?
Europe’s big cable show, Anga, saw 440 exhibitors, 16,000 trade visitors and 1,600 congress delegates, and the show increased its foreign visitors from 43 percent last year to 50 percent this year.
The cable industry is responding to consumer demands and countering the competition with a heavy arsenal of services and features. At The Cable Show, there were numerous examples of how the cable industry is rapidly evolving to improve the consumers experience while adding cash to the bottom line.
The evolution of a working business model for multi-screen and content is accelerating. Different companies coming from different angles have got many of the moving parts together, but those parts aren’t yet perfectly aligned.